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Bedroom Coders


March 12th, 2007

I've had a website and a few little 2d game demos up for a while, but when my last computer crashed I stopped making things for a while.
For now I'm being cheap and cheating a bit, using a gamemaker program instead of actually programming it myself. :) But I've got a little 10-level demo of my newest game up.
Break Invaders 2
It's about 3 megs zipped up, most of that is probably sound files and whatnot. I crunched 'em as best I could, low-quality mp3 format. (Not that I had a choice... I couldn't quite do what I wanted to with just MIDIs, the gamemaker program didn't seem to like regular quality mp3s... and wav files would have been WAY too big.)
It's a combination of two classic arcade games: Breakout and Space Invaders. A little more frenetic than either one, since you have to keep the ball bouncing while avoiding enemy fire (and if you can concentrate on three things at once, you can fire back as well.)
I was also working on a little top-down shooter, but hit a few snags with artwork and design, so I put that on the back burner until I finish Break Invaders.
None too shabby for a guy with no budget, and who hasn't done any game design for a while. :)

January 17th, 2007

Hello to all indie game developers!

I'm posting here because I'm looking to fill a number of well-paid, specialist vacancies in our newly started, next-generation, gaming and internet product. C++ Programmers, Network-dudes, top 3d artists, graphic designers, modders, etc.

We have a small team (approx. 15 people) and are creating something truly special, a gaming concept that will revolutionise the way people experience gaming! We’re funded by a large organisation with more than 16 years of software experience and have started rolling out a new internet/game concept. Concept, prototype and funding are ready now we’re looking for the right people to take things further.

Check http://www.secretProposal.com for more info about the jobs on offer.

The jobs are very well paid and the working conditions are excellent.

Please check it out and let me know what you think!

Kind regards,

Yannick van der Aa

Creative director

October 30th, 2006

Since around June / July this year, an IT school in town has been holding these "D# Game Dev HotLabs". They're like free forums / tuts where people can come & learn some simple game dev using C# and DirectX. It's also a place where you can come with a problem you're having and get advice / help from others and show off stuff you've done.

So why am I posting here? Well, the guy that's been running them has left town and headed off to greener pastures and I've been asked to host / supervise :)
I think it'll be fun. I'm not sure exactly what I'm going to do with them... I'm more of a C++ & OpenGL man myself and I've heard they want to use the GameMaker environment instead.
Anyway, I'll have some time to think about all this before actually running a session.

October 12th, 2006

New around here

Now that I've got this live journal, I may as well use it, right?
So, here goes...

Forsome time now (years actually) I've wanted to get into computer gamedevelopment. I've taught myself openGL and I'm very proficient withC++, so it's just a matter of creating something. The main problem, isthat since my day-job is programming all day, going home andprogramming all night is just not that inviting :(

For the last year and a half, I've been working on an Unreal Tournament mod ( http://www.ut40k.planetunreal.gamespy.com/ ) and while that's been going well, I find that lately I've been losing interest a bit.

I'vebeen reading a bunch of stuff on the Indie game-dev scene. I figure ifothers are making it there, I can as well. So, I'm getting more andmore keen to stop work on the mod and start work on my own game that Icould potentially sell for a few bucks online.

I have loads of ideas for games, but they tend to be aimed quite high for a single guy like me.
So I'll use my journal to post my ideas & progress & stuff.
Hopefully I can figure something out and actually produce something - if my laziness doesn't kick in ;)

October 1st, 2006

Hey whats up.

I write a ton of music, mostly in Tabit (midi) and a lot of people say it is pretty good, I've even had several indie developers asking me to make music for games they are working on.

The problem is I have no idea how. I've tried a few game music forums but they're usually so slow and have so few people I never get any real answers.

I'm sure if people here develope indie games they must have some idea how to get the music in there, and what programs it is developed on...
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